Motion design, editing, production design and interactive work across entertainment, gaming, technology and enterprise. Selected projects from my career; individual contributions vary by project. Specific roles and credits are available on request.
Diablo II: Resurrected — Garden Style Guide. A multi-page brand style guide governing logo usage, color, typography, and key-art rules for the D2R "Garden" launch — a senior creative-direction deliverable that sets the rules for a wider rollout.
Diablo II: Resurrected — Garden Box Art & Incentive SKUs. Campaign identity and SKU key-art systems across base-edition and bundle-edition formats, plus paid-media keyart treatments for Diablo IV: Spiritborn and the Ultimate Expansion Bundle.
Overwatch franchise creative systems. Ongoing production covering HTML5 banner production, video editing, video animation, and production design across the Overwatch franchise.
WoW & Overwatch paid-media production. High-volume video, static, roadmap, and character-kit assets built for publisher, platform, and brand review.
Shows the level of franchise stewardship I support: style guides that set the campaign look and feel, key art that defines the SKU architecture, and visual systems strong enough to guide global paid media.
Game-launch statics have to do a lot quickly: show the hero, explain the ability kit, respect franchise UI, and still read inside social placements.
This set makes the Overwatch example feel like a real production system: multiple crops, multiple compositions, and a repeatable information-design language instead of a single portfolio thumbnail.






Cinematic source files turned into finished ads: edit, pacing, supers, end cards, compliance tags, and export/versioning across durations, sizes, and paid-social placements including Meta, Instagram, Twitch, YouTube, and TikTok.
Four 15-second edits built from the same cinematic source. Each cut uses a different storytelling angle, showing how I can turn premium footage into distinct paid-media ads without making everything feel like the same trailer in a smaller box.
A personal concept series for an invented premium lost-luggage retrieval service. I developed the concept and scripts, directed the AI imagery, and shaped the finished spots through editing and sound design.
FFXIV Dawntrail launch production. 1,200 finished assets in five weeks: trailer edits, social cutdowns, animated supers, animated end cards, rating/logo versions, localization, and platform-ready exports.
Trailer and social video versioning. Dawntrail benchmark cuts, Pictomancer social edits, Patch 7.2 story cuts, Shadowbringers and Stormblood campaign videos — built for the right length, ratio, market, rating, and media buy.
HTML5 and display systems. Stranger of Paradise, Final Fantasy XVI, FFXIV patch, and NieR display units built with launch polish, end-frame discipline, QA, and the sub-150KB mindset publishers need.
Trailer editing, motion graphics, localization and HTML5 production for major game launches, with attention to the source creative, rating requirements and delivery specs.
Full-suite HTML5 banner builds for Disney's theatrical launches — including Inside Out 2 and Moana 2. The selected public samples below focus on the Inside Out 2 campaign system: animated character sets, standard IAB sizes, wide-format display, in-banner video, and optimized loads with studio-grade polish.
FY26 Brand Firmwide. An 18-concept firmwide system — 9 "Together Sets You Apart" people-led concepts and 9 "What Together Delivers" graphic concepts — across 7 ad sizes each, in both static and HTML5 animated formats. Includes F1 and Apple revised builds.
Olympics and Team USA sponsorship production. Multi-format sponsorship creative across static, HTML5, social, and site animation units, built for enterprise brand review across multiple sport properties.
Olympics digital video. Animated header video for an Olympics sponsorship property, built through multi-round production review.
Sports sponsorship banner systems. USGA, WNBA, McLaren F1, and Apple News publisher placements across static and HTML5 formats, with concept systems adapted across media sizes and review cycles.
Social videos. Four social videos shipped across two batches with SRCs for FY26 brand storytelling.
Production design, motion and careful finishing across enterprise brand, sports sponsorships and publisher-ready display systems.
Public case summary shown here. Deloitte work samples are reviewer-only and available upon request for qualified prospects.
Google Pixel 6 launch. Multi-version product videos for the Pixel 6 launch, including the "bluejay" variant — motion design, product reveal, and edit.
Google Nest. Motion graphics and video editing for Nest Aware, the smart-home product line, plus the Nest Hub "Williamsburg" location shoot.
Fitbit. Product-launch campaigns across the Fitbit wearables line — part of the broader 28-campaign run of high-priority Google product launches.
HTML5 across the portfolio. Lightweight HTML5 banner work spanning the Pixel phone series, Nest, and Fitbit — 100–150KB units engineered for cost-effective publisher placement.
A production partner for priority Google launches through Essence Global — 28 campaigns across Pixel, Nest, and Fitbit, with the motion-design discipline to anchor a flagship product reveal.
500+ HTML5 and motion assets across 65+ series during the 16M to 64M Paramount+ subscriber arc. The work below swaps the older sampler for fuller campaign families: real Studio HTML5 exports, native ad sizes, video-enabled units, and polished fallbacks across prestige streaming titles.
Prestige streaming drama with a full cross-size family and cinematic key art.
Premium action-drama campaign family, useful for showing disciplined CTA/date versioning.
Streaming franchise work with motion-forward creative and non-video fallbacks available.
Prestige-series display system with full-size coverage and network-specific variants.
Rich-media HTML5 launch campaigns for FX tentpoles — Snowfall (final season), Dear Mama, Atlanta (final season), and What We Do In The Shadows — blending design, animation, and API integration to drive premiere engagement.
Rich-media production across FX’s flagship drama and comedy slate, with careful animation, brand consistency and publisher-ready delivery.
Fandango API and Studio HTML5 campaign families. Native-size theatrical display sets across 300×600, 300×250, 728×90, and 970×250 where the archive included them.
Real-time ticketing and market data. Selected units use local test data to preserve the live-ticketing behavior for portfolio review without hitting production APIs.
Motion-led theatrical systems. Venom, Bad Boys, Madame Web, and Anaconda show the stronger newer banner files from the YouTube pitch pass.
Localized, real-time creative tested across publisher environments and packaged as campaign systems, not isolated one-off banners.
Recent theatrical work with API/date-driven ticketing creative.
Action/comedy theatrical system with animated and API-enabled units.
Character-led superhero campaign with black-and-white ticketing API creative.
Newer theatrical set with Fandango API date messaging and a full size family.
Pax8 + Microsoft "OneCloud" hero video. A 57-second AI / motion-design piece built in After Effects with custom Red Giant Universe glass & refraction supers and Topaz AI upscaling — anchoring the OneCloud partnership marketplace launch.
HTML5 banner campaigns. 80s-themed banner sets and AI image campaigns supporting partner-channel marketing into MSPs and IT channels — alongside the deep historical run of Microsoft partnership campaigns.
Supported Pax8 during a period of rapid growth with co-branded launch and partner-channel production, plus AI-assisted motion design for OneCloud.
Some projects are confidential. I can discuss relevant experience and share additional samples where permission allows.
High-impact social video and HTML5 educating professionals on AI-driven productivity tools.
Multi-market suites for AI and Cloud launches — localized at scale, built for speed.
1,000+ stadium, digital, and sponsor assets fueling a breakout 2025 season.
Send me the role, dates and a little context. I’m happy to discuss a freelance project or contract placement.